Article de Périodique
Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey : (Les motivations pour jouer prédisent explicitement une participation excessive à des jeux en ligne massivement multijoueurs : résultat d'un enquête par Internet) (2011)
Auteur(s) :
ZANETTA DAURIAT, F. ;
ZERMATTEN, A. ;
BILLIEUX, J. ;
THORENS, G. ;
BONDOLFI, G. ;
ZULLINO, D. ;
KHAZAAL, Y.
Année :
2011
Page(s) :
185-189
Langue(s) :
Anglais
Refs biblio. :
18
Domaine :
Addictions sans produit / Addictions without drug
Discipline :
EPI (Epidémiologie / Epidemiology)
Thésaurus mots-clés
ADDICTION
;
JEU VIDEO
;
INTERNET
;
FACTEUR PREDICTIF
;
MOTIVATION
;
ECHELLE D'EVALUATION
;
EPIDEMIOLOGIE DESCRIPTIVE
;
ETUDE TRANSVERSALE
Résumé :
BACKGROUND: Several studies have linked massively multiplayer online role-playing games (MMORPGs) with possible problematic usage or internet addiction. AIMS: The main goal of the present study was to assess links between motivations to play in MMORPGs and addictive involvement in such types of games. METHODS: A total of 696 gamers responded to an online survey. RESULTS AND CONCLUSION: Five distinct motivations to play were identified in gamers: achievement, socializing, immersion, relaxing and escaping. Multiple regression analysis revealed that addictive MMORPG use patterns are predicted by achievement, escapism and socializing motives. Gender was also a significant predictor of problematic involvement in MMORPGs. Moreover, addictive MMORPG use positively correlated with the weekly time devoted to playing MMORPGs.
Affiliation :
Geneva University Hospitals, University of Geneva, Geneva, Switzerland