
Détail de l'auteur
Auteur M. D. GRIFFITHS |
Documents disponibles écrits par cet auteur (17)

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Article : Périodique
FRANÇAIS : L'activité de « jouer » est présente depuis toujours dans l'histoire de l'humanité, et Internet émergea comme un terrain de jeu dont la population de joueurs est en croissance continue. Des recherches suggèrent que les joueurs sur In[...]![]()
Article : Périodique
Computer games have become an ever-increasing part of many adolescents' day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as "computer/video game addiction" have been discussed in the[...]![]()
Périodique
LARKIN M. ; M. D. GRIFFITHS | 2002ENGLISH : In this paper we argue that psychology must address issues of subjective experience in accounting for addictive behaviour problems, and further, that self and identity are integral to such experiences. While the importance of self an[...]![]()
Article : Périodique
H. WARDLE ; M. D. GRIFFITHS ; J. ORFORD ; A. MOODY ; R. VOLBERG |A new survey shows that gambling behaviour in Britain is changing which has implications for the experience of gambling-related harm and for healthcare and other professionals concerned with the prevention, education and treatment of gambling-re[...]![]()
Article : Périodique
L. HOLLEN ; R. DORNER ; M. D. GRIFFITHS ; A. EMOND |A large contemporary UK cohort study, the Avon Longitudinal Study of Parents and Children, was used to investigate gambling behavior and to explore the antecedents of regular gambling in the 17-24-year age group. Participants completed computer-[...]![]()
Article : Périodique
As new media are becoming daily fare, Internet addiction appears as a potential problem in adolescents. From the reported negative consequences, it appears that Internet addiction can have a variety of detrimental outcomes for young people that [...]![]()
Article : Périodique
The last decade has witnessed a large increase in research on the newly emerging mental health problem of Internet addiction. Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that migh[...]![]()
Article : Périodique
The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players experience symptoms traditionally associated wi[...]![]()
Rapport
In 1998, the European Lottery Association appointed Dr. Mark D. Griffiths of the Psychology Division of Nottingham Trent University in the UK, to carry out a study on pathological gaming. This report is the first in a series of papers to concent[...]![]()
Article : Périodique
Massively multiplayer online role-playing games (MMORPGs) have gained increased popularity over the last decade. Despite the many positives of gaming, alleged problems relating to MMORPG playing have emerged, more specifically in relation to add[...]![]()
Article : Périodique
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than ot[...]![]()
Article : Périodique
N. HOPFGARTNER ; M. AUER ; M. D. GRIFFITHS ; D. HELIC |Protecting gamblers from problematic gambling behavior is a major concern for clinicians, researchers, and gambling regulators. Most gambling operators offer a range of so-called responsible gambling tools to help players better understand and c[...]![]()
Article : Périodique
B. ARMOON ; A. BAYANI ; M. D. GRIFFITHS ; A. H. BAYAT ; R. MOHAMMADI ; L. FATTAH MOGHADDAM ; E. AHOUNBAR |Background: The aim of the present study was to determine the prevalence of non-fatal overdose among people who use illicit opioids (PWUIOs) and determine the demographic and behavioral characteristics associated with non-fatal overdose among th[...]![]()
Article : Périodique
Previous research has shown that gambling is a popular activity among adolescents. Following a rapid expansion of legalized gambling opportunities and the emergence of new forms of gambling, many researchers have carried out studies on adolescen[...]![]()
Article : Périodique
In May 2019, the World Health Organization (WHO) officially included gaming disorder (GD) in the eleventh revised edition of the International Classification of Diseases. Although the video game industry does not accept the WHO's decision to cla[...]