Titre : | Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey : (Les motivations pour jouer prédisent explicitement une participation excessive à des jeux en ligne massivement multijoueurs : résultat d'un enquête par Internet) (2011) |
Auteurs : | F. ZANETTA DAURIAT ; A. ZERMATTEN ; J. BILLIEUX ; G. THORENS ; G. BONDOLFI ; D. ZULLINO ; Y. KHAZAAL |
Type de document : | Article : Périodique |
Dans : | European Addiction Research (Vol.17, n°4, June 2011) |
Article en page(s) : | 185-189 |
Langues: | Anglais |
Discipline : | EPI (Epidémiologie / Epidemiology) |
Mots-clés : |
Thésaurus mots-clés ADDICTION ; JEU VIDEO ; INTERNET ; FACTEUR PREDICTIF ; MOTIVATION ; ECHELLE D'EVALUATION ; EPIDEMIOLOGIE DESCRIPTIVE ; ETUDE TRANSVERSALE |
Résumé : | BACKGROUND: Several studies have linked massively multiplayer online role-playing games (MMORPGs) with possible problematic usage or internet addiction. AIMS: The main goal of the present study was to assess links between motivations to play in MMORPGs and addictive involvement in such types of games. METHODS: A total of 696 gamers responded to an online survey. RESULTS AND CONCLUSION: Five distinct motivations to play were identified in gamers: achievement, socializing, immersion, relaxing and escaping. Multiple regression analysis revealed that addictive MMORPG use patterns are predicted by achievement, escapism and socializing motives. Gender was also a significant predictor of problematic involvement in MMORPGs. Moreover, addictive MMORPG use positively correlated with the weekly time devoted to playing MMORPGs. |
Domaine : | Addictions sans produit / Addictions without drug |
Refs biblio. : | 18 |
Affiliation : | Geneva University Hospitals, University of Geneva, Geneva, Switzerland |
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